Sauty commodities
Commodity | Local | Import | Export |
---|---|---|---|
Food sources | |||
![]() |
Farm | ||
![]() |
1500 – Bubastis ![]() 2500 – Itjtawy ![]() |
||
Raw Materials | |||
![]() |
1500 – Itjtawy ![]() |
||
![]() |
Claypit | ||
![]() |
1500 – Menat Khufu ![]() |
||
![]() |
Farm | ||
![]() |
Mine | ||
![]() (needed for pyramid/gravegoods) |
2500 – Bubastis ![]() |
||
![]() |
Quarry | 25 – Menat Khufu ![]() |
|
![]() (needed for pyramid) |
Quarry | 25 – Menat Khufu ![]() |
|
Finished Goods | |||
![]() (needed for pyramid) |
Brickmaker | 2500 – Itjtawy ![]() |
2500 – Menat Khufu ![]() |
![]() (grave goods) |
Potter | ||
![]() |
Brewery | 2500 – Menat Khufu ![]() |
2500 – Bubastis ![]() 2500 – Itjtawy ![]() |
![]() (grave goods) |
Weaver | ||
![]() (grave goods) |
Jeweler | 2500 – Bubastis ![]() |
|
![]() |
2500 – Bubastis ![]() 2500 – Itjtawy ![]() |
||
![]() (grave goods) |
Chariotmaker Warship Transport |
||
![]() |
Weaponsmith |
Note: Commodities in grey are not relevant to this scenario, either because it is not needed for completing the scenario, or the commodity can only be imported which makes exporting rather futile, or because the industry to convert the raw material to the finished product is not available in this city.
Marks a river based trade route. Note: this needs a working dock.
Marks a land based trade route
Prices received for finished goods | ||
---|---|---|
Full | Import Raw | |
![]() |
325 | 85 |
![]() |
315 | 90 |
![]() |
165 | 134 |
![]() |
160 | 40 |
![]() |
150 | 96 |
![]() |
140 | 92 |
![]() (needs 100 clay + 25 straw) |
120 | 112.5/82/74.5 (straw/clay/both) |
![]() |
105 | 68 |
Best raw material exports | ||
![]() |
185 | |
![]() |
170 | |
![]() |
65 |