Itjtawy commodities
Commodity | Local | Import | Export |
---|---|---|---|
Food sources | |||
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Farm | ||
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Farm | ||
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Farm | 2500 – Men-Nefer ![]() |
|
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Cattle farm | 4000 – Dahkla Oasis ![]() |
|
Raw Materials | |||
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Wheat Farm | ||
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Claypit | ||
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4000 – Buhen ![]() |
2500 – Men-Nefer ![]() |
|
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Farm | ||
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4000 – Byblos ![]() |
||
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Reed Gatherer | ||
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2500 – Dahkla Oasis ![]() 4000 – Byblos ![]() |
2500 – Buhen ![]() |
|
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1500 – Byblos ![]() |
2500 – Buhen ![]() |
|
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25 – Menat Khufu ![]() |
||
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Quarry | 15 – Menat Khufu ![]() |
|
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15 – Menat Khufu ![]() 25 – Dahkla Oasis ![]() 25 – Buhen ![]() |
||
Finished Goods | |||
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Brickmaker | 1500 – Dahkla Oasis ![]() |
2500 – Men-Nefer ![]() 2500 – Menat Khufu ![]() |
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Potter | 2500 – Men-Nefer ![]() |
|
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Brewery | 1500 – Buhen ![]() |
2500 – Men-Nefer ![]() |
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Weaver | 4000 – Dahkla Oasis ![]() |
|
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4000 – Byblos ![]() (ivory) |
4000 – Byblos ![]() 2500 – Men-Nefer ![]() 2500 – Dahkla Oasis ![]() |
|
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Papyrusmaker | 2500 – Men-Nefer ![]() |
2500 – Dahkla Oasis ![]() |
Note: Commodities in grey are not relevant to this scenario, either because it is not needed for completing the scenario, or the commodity can only be imported which makes exporting rather futile, or because the industry to convert the raw material to the finished product is not available in this city.
Marks a river based trade route. Note: this needs a working dock.
Marks a land based trade route
Prices received for finished goods | ||
---|---|---|
Full | Import Raw | |
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325 | 85 |
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315 | 90 |
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165 | 134 |
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160 | 40 |
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150 | 96 |
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140 | 92 |
![]() (needs 100 clay + 25 straw) |
120 | 112.5/82/74.5 (straw/clay/both) |
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105 | 68 |
Best raw material exports | ||
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185 | |
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170 | |
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65 |