Djedu commodities
Commodity | Local | Import | Export |
---|---|---|---|
Food sources | |||
Wheat | Farm | ||
Fish | Wharf | ||
Meat | Cattle farm | 1500 – On | |
Game Meat | Hunter’s Lodge | 1500 – Dunqul Oasis | |
Raw Materials | |||
Straw | Wheat Farm | ||
Clay | 1500 – On | 1500 – Dunqul Oasis | |
Barley | |||
Flax | |||
Gems | 1500 – Dunqul Oasis | 1500 – On | |
Reeds | Reed Gatherer | 1500 – On | 1500 – Dunqul Oasis |
Wood | Forester | 2500 – Dunqul Oasis | 1500 – On |
Limestone | Quarry | 15 – On | |
Granite | 25 – Dunqul Oasis | 15 – On | |
Sandstone (needed for sun temple) |
25 – Dunqul Oasis | ||
Finished Goods | |||
Brick | |||
Pottery | Potter | 1500 – Dunqul Oasis | |
Beer | Brewery | 1500 – On 2500 Dunqul Oasis |
|
Linen | 1500 – On | ||
Luxury goods | Jeweler | 1500 – On | |
Papyrus | Papyrusmaker | 1500 – Dunqul Oasis |
Note: Commodities in grey are not relevant to this scenario, either because it is not needed for completing the scenario, or the commodity can only be imported which makes exporting rather futile, or because the industry to convert the raw material to the finished product is not available in this city.
Marks a river based trade route. Note: this needs a working dock.
Marks a land based trade route
Prices received for finished goods | ||
---|---|---|
Full | Import Raw | |
Weapons | 325 | 85 |
Chariot | 315 | 90 |
Papyrus | 165 | 134 |
Luxury goods | 160 | 40 |
Linen | 150 | 96 |
Beer | 140 | 92 |
Brick (needs 100 clay + 25 straw) |
120 | 112.5/82/74.5 (straw/clay/both) |
Pottery | 105 | 68 |
Best raw material exports | ||
Copper | 185 | |
Wood | 170 | |
Granite | 65 |