Housing Levels

Houses in Pharaoh need certain services to evolve – here’s the details:

LevelServices neededGoods needed
Crude Hut
Sturdy HutWell
Meager ShantyWell, Market1 type of food
Common ShantyWell, Market, access to 1 god1 type of food
Rough CottageWater Supply, Market, access to 1 god1 type of food
Ordinary CottageWater Supply, Market, access to 1 god, 10 entertainment points1 type of food
Modest HomesteadWater Supply, Market, access to 1 god, 13 entertainment points1 type of food, pottery
Spacious HomesteadWater Supply, Market, access to 1 god, 16 entertainment points, Physician1 type of food, pottery
Modest ApartmentWater Supply, Market, access to 1 god, 20 entertainment points, Physician1 type of food, pottery, beer
Spacious ApartmentWater Supply, Market, access to 1 god, 25 entertainment points, Physician, Courthouse1 type of food, pottery, beer
Common Residence (2×2)Water Supply, Market, access to 1 god, 30 entertainment points, Physician, Courthouse, Scribal School1 type of food, pottery, beer
Spacious ResidenceWater Supply, Market, access to 1 god, 35 entertainment points, Physician, Courthouse, Scribal School, Dentist2 types of food, pottery, beer
Elegant ResidenceWater Supply, Market, access to 1 god, 40 entertainment points, Physician, Courthouse, Scribal School, Dentist2 types of food, pottery, beer, linen
Fancy ResidenceWater Supply, Market, access to 2 gods, 45 entertainment points, Physician, Courthouse, Scribal School, Dentist2 types of food, pottery, beer, linen
Common Manor (3×3)Water Supply, Market, access to 2 gods, 50 entertainment points, Physician, Courthouse, Scribal School, Dentist2 types of food, pottery, beer, linen, 1 type of luxury goods
Spacious ManorWater Supply, Market, access to 2 gods, 55 entertainment points, Physician, Courthouse, Scribal School, Dentist, Mortuary2 types of food, pottery, beer, linen, 1 type of luxury goods
Elegant ManorWater Supply, Market, access to 3 gods, 60 entertainment points, Physician, Courthouse, Scribal School, Dentist, Mortuary, Library2 types of food, pottery, beer, linen, 1 type of luxury goods
Stately ManorWater Supply, Market, access to 3 gods, 70 entertainment points, Physician, Courthouse, Scribal School, Dentist, Mortuary, Library2 types of food, pottery, beer, linen, 1 type of luxury goods
Modest Estate (4×4)Water Supply, Market, access to 3 gods, 80 entertainment points, Physician, Courthouse, Scribal School, Dentist, Mortuary, Library2 types of food, pottery, beer, linen, 2 types of luxury goods
Palatial EstateWater Supply, Market, access to 3 gods, 90 entertainment points, Physician, Courthouse, Scribal School, Dentist, Mortuary, Library3 types of food, pottery, beer, linen, 2 types of luxury goods

Note: When the housing evolves to Common Manor (after you give it 1 type of luxury goods), the inhabitants become scribes, and no longer contribute to the workforce. Therefore, before you send the lux goods in, make sure you’ve got enough unemployment to offset the worker loss.

For an explanation of the “entertainment points” that I mentioned in the above list, take a look at this page – I never really understood this, and Nero Would explains it better than I could.

I’ve also done a table detailing how many people each house holds, and giving details about the maximum amount of taxation you can expect per year. Click here to view it.