Back to HeavenGames Welcome to Pharaoh Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Pharaoh: Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Pharaoh: Scenarios » Naughty Nekhen

Download File Post Review Post Comment

Naughty Nekhen

Author File Description
File Details
Difficulty: Hard
Population goal: 0
Culture goal: 0
Prosperity goal: 0
Monument goal: 0
Kingdom goal: 100
"Naughty Nekhen"

Pwenet needs weapons, desperately so. They know that Nekhen is a perfect place to build a large industry that can fill their armouries, but they dare not venture deep into Egyptian territory. So they are looking for Egyptians who are willing to earn an honest living in the weapons industry and they offer a substantial amount of gold as starting capital, which you can repay in the form of weapons. Fail to repay and Pharaoh may be tipped off and bring a stop to your fruitful endeavour. There is no hurry, and even a late compliance is acceptable, as long as you keep delivering.

Other cities have heard of the growing market opportunities and admire the skill of your weapon makers and the quality of the arms they forge. They are more than happy to open up trading relations with your city, and require no further costly negotiations.

One problem, it is essential Pharaoh does not interfere with your business. Your happy customers are the potential enemies of the kingdom, and even if they are quiet for the moment, you never know what they might do if they feel strong enough to challenge Egypt. I guess you know what to expect. If Pharaoh finds out you are making a lot of money, he may get suspicious and will pay you a visit to see what's cooking.

Fortunately the Bank of Enkomi (BoE) has a perfect solution for you. When you have enough money, you can make a deposit with the bank and in return they will send you marked planks of wood, one plank for every 10 Deben you send them. Once you have 10000 planks, properly marked, you can send them to Enkomi and they will move the money to your private account, with interest, and send an armed envoy that will come and pick up their esteemed customer and bring you to whatever island paradise you want, to live your life in luxury. If you manage to keep your treasury empty, Pharaoh will not take tribute, but do not go heavily into debt, or you will have to pay interest, and that won't go unnoticed either, apart from costing you money of course. Should Pharaoh inform about the large amount of wood in your storage yards, you probably won't have any trouble finding a creative answer.



The gold gift from Pwenet comes right at the start, so if you want to get it, make sure you have enough storage space available. If you forfeit or refuse the gift, you will not get another chance, but you can continue (and finish) the scenario and experience a quite heavy debt for a substantial period of time. On the other hand you also won't need to repay the gift, but can sell the weapons. The choice is yours.

You can make a "deposit" by complying with any of the requests for Deben from Enkomi. In return you will receive a gift of wood, which commodity is not otherwise available in this scenario. Make sure you keep the wood in a safe place, as you will need it to cash in, by complying with the wood request. When you do, your kingdom rating will increase by 100 and you will win the game instantly (provided you have the 10 fancy residences, the only other criterion). You can decide to play on for a few years and watch the envoy come for you.

The game has a peculiar way of dealing with the "gifts" you make to Enkomi, if you're not careful with handling the size of your treasury, they may be taken into account as income (before taxes), and you pay tribute over them. That won't block you from winning the mission, but can get you into debt heavily, and it will take 25% off your earnings. You can play this scenario as a challenge and try to finish as early as possible, at the cost of substantial micromanagement and possible replay of some years.

There is no scripted randomness involved in this scenario, all events are set at fixed times and triggered at fixed intervals. It is up to the player to decide when to comply with the requests, but the reaction after compliance does involve some randomness. This is built in into the game engine and cannot be avoided. The "deposit" requests are scripted to reoccur with a one month delay after the gift, but the interval between the compliance and the gift itself is set to zero, in practice it may take several months. Still you can make several deposits each year if you react quickly when they reappear. If you wait until the game warns you that you have enough money to comply with the request, you may miss out several opportunities.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
The minimap is for the finished scenario, played at Hard. Very Hard should play almost the same, I didn't test. If you encounter problems, or any other things worth mentioning, please let me know so I can remedy it.

One additional comment about the gameplay: Note that if you receive a gift and the storage yard has not enough capacity to take the full amount, part of the gift can be lost. Make sure that the storage yard receiving the wood always has sufficient room for it.

[Edited on 03/04/22 @ 03:44 PM]

Post Review Post Comment

HGDL v0.8.1

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]1
Size:64.24 KB