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Author |
File Description |
Sajuuk |
Posted on 04/14/13 @ 09:23 AM (updated 04/01/22)
File Details |
Difficulty: |
Normal |
Population goal: |
3500 |
Culture goal: |
50 |
Prosperity goal: |
40 |
Monument goal: |
13 |
Minimap:
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Latest version: 1.0.1 FINAL
As of 1st April 2022, 1.0.1 is the LAST update for this mission. There will be no future updates to this map as I consider it wholly complete. For 1.0.1 FINAL, it was tested on Hard difficulty, therefore I believe it is possible for anyone to win this at any skill level.
Egypt is in turmoil! The Pharaoh has died without leaving an heir to the throne! With everyone confused as to whom is meant to take the throne, our borders are suffering as a result. The Kush have issued a call to war and is seeking to reclaim their lost city of Kerma.
The Pharaoh's most trusted vizier has tasked you to establish a fair sized settlement at Kerma, to make sure that the Kush cannot reclaim it and to ensure the south is sealed up. Initial reports indicate that the area is very desolate, with hardly any resources at all. To create an army and navy here, you will have to establish trade links with the city of Byblos, in the north, to obtain sturdy wood and precious copper.
To ensure Egypt's influence is marked here for eons, build a granite obelisk. Unfortunately, you won't find granite so far away from Egypt, so you will have to defend a recently created port city at Sawu to obtain it.
Hardly any cities will trade with you, because they don't want to risk heading south until the Kush are penned back into the south. If you provide your compatriots with military aid, you will be able to trade with the Kingdom.
Marking Pharaoh's far reaching influence is a new trade partner: Knossos. If you can defend this new trade link, your citizens will surely receiving bountiful goods and unsurpassed luxury.
All comments and reviews welcomed! |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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fant |
Posted on 08/07/13 @ 03:16 AM
I think some kind of additional monument other than an obelisk might improve the map. There is enough space for one anyway. Although I have actually no idea if that would be historically adequate or fit the background story (which is again very elaborate). A very high quality map nevertheless. |
Sajuuk
File Author |
Posted on 08/07/13 @ 11:32 AM
Regarding the monuments: it is normally custom to build obelisks when in a foreign land as they're used to proclaim Egypt's power and to remind the citizens of the city that they are loyal to Egypt. So a pyramid in the heart of Kushite terriority would look distinctly odd: if I had to put in an additional monument, I'd probably go for a mastaba (iirc, Straw and Clay is available: if it wasn't, I'd probably add them).
Thanks for the review! :D |
fant |
Posted on 08/08/13 @ 12:44 PM
You are very welcome. Giving some feedback on your maps really the least I can do, considering I really like them. I have actually no clue how long it takes you to make one and I hope you don't lose your motivation.
I tinkered around with the editor a couple of years ago, but I couldn't pick myself up to the whole event-triggering thing, so you have my fullest respect. Your maps are the best I could find out there. To me the rest all seem to be basically unbeatable mega-cities. The short missions with limited space and construction options always intrigued me more. And the story behind each mission really sets you in the right mood. Keep them coming :D[Edited on 08/08/13 @ 12:45 PM]
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Sajuuk
File Author |
Posted on 08/08/13 @ 12:49 PM
It takes me quite some time because I have to play test the maps over and over until I get them just perfect.
Yeah, quite a lot of scenarios posted expect massive powerhouse cities with very limited funds. Glad you like all my maps! I'll be continually making more covering different eras and locations =D |
Sajuuk
File Author |
Posted on 04/01/22 @ 04:00 PM
9 years have passed since I initially released this map to the Pharaoh Heaven. I came back to it just recently and decided that it needed some fixing to improve the replayability of the mission, and I'm happy to consider this the final version (despite there only being one version released!).
No further updates will be made to this map, and a new version will be created in Pharaoh: A New Era is released.
The mission has been tested on Hard difficulty and is winnable: therefore, a player of any skill level can complete it, though less experienced players may struggle with some advanced concepts taught.
1.0.1 FINAL changelog is below, which details the changes made to the map
- 20 Spacious Residences are required to win the mission. Previously there was no housing target.
- You now need a large obelisk. This is in response to concerns about a lack of monuments on this map.
- The land invasions from the Kushites start one year later than the initial version, but the marker points are randomised.
- The cost of opening the trade routes to Byblos and Knossos have been reduced to 2337 and 3750 debens respectively.
- The amount of copper and luxury goods sold/bought from Byblos has been lowered and additional events are now used to alter the trade capacity of these items.
- Slight changes to the coastline and the meadowland have occurred on the map area.
- Bedouins now invade the player, which occurs every 4-5 years. This may lead to overlapping invasions, increasing the difficulty of this mission.
- The amount of starting funds has been increased, due to it being observed that the cost of setting up the export industry and opening the Byblos trade route was always going to send you into debt.
- The amount of rescue funds you are provided with have been increased slightly.
Thanks for reading! The only update I'm likely to make is if I detailed something here that actually never happened to end up in the final save :) |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 4.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 796 |
Favorites: [] | 1 |
Size: | 73.17 KB |
Added: | 04/14/13 |
Updated: | 04/01/22 |
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