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Author |
File Description |
nicoseven_fr |
Posted on 05/16/10 @ 06:23 AM
File Details |
Difficulty: |
Hard |
Population goal: |
9999 |
Culture goal: |
75 |
Prosperity goal: |
85 |
Monument goal: |
49 |
Kingdom goal: |
100 |
Minimap:
|
Rowarty
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Hi everyone, Nico from France once again ! I don't stop creating maps, i discover the pleasure to create it, as well as to play it!
On this map you will simply have to build a prosper city with 2 monuments, and same time to prepare carefully your defense. In addition of bedouins, opponents (the tough Hyskos) will assault you, just letting you time to build your defense structures. It's quite difficult map, but still feasible
The victory conditions are :
Culture : 75
Prosperity : 85
Kingdom : 100
Monument : 49
Population : 9999
Please, send me some feedback to help me to improve my map and encourage me for building other ones !
Post a comment here or send me an email at nicoseven_fr@yahoo.fr
Thanks, and have a good game !!
Nico |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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burt777 |
Posted on 12/14/13 @ 07:46 AM
I can't get to Culture 75, because i need to build a zoo, which i can't... Is this map unsolvable?
Let me rephrase that: I think to play this mission, i need to downgrade Cleopatra to Pharaoh. Is there an easy way to do it?[Edited on 12/14/13 @ 01:12 PM]
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erikkeatinguo |
Posted on 07/11/21 @ 09:09 PM
Playability: 5
All win conditions are possible except culture unless you uninstall Cleo, which I was too lazy for. I played with culture of 70 as "winning"
Balance: 2
From the start, you are allotted high funds with access to export wood, copper, weapons, etc. Thus, it is not possible to run out of money even if you tried. Wars are also a joke in terms of size but are frequent enough to draw your attention to expand your military. Requests are frequent and variable in the early and middle years of the mission but do not subject a penalty for not complying. There's access to all 5 gods which makes it more difficult to please all. Overall, a much too easy mission to complete, just time consuming due to the monuments. Would need to challenge the player more in order to earn a higher balance score
Creativity: 3
Events are somewhat frequent and varied but do not influence player decisions or future outcome such as closing trade routes, retaliatory wars, etc. Also, since no story was provided, events seem random or without clear purpose. Many trade routes are available with access to nearly all resources as needed. Would need more depth to earn a higher score here
Map Design: 3
Forgettable map design but serves it's purpose. Lacks access to more common resources but imports make that task a non-issue. Would need to be a more unique design aesthetically or stress the fact that these resources are not available as easily to earn higher score here
Story/Instructions: 2
Instructions provided but lacks a story/purpose which drives the players engagement
Additional Comments:
I played on normal difficulty and finished in about 4 hours. I found the length of time to complete due to the large monuments much too long for my taste. The frequent but very small wars were more a burden than adding to the experience. I had fun initially but couldn't wait for the mission to be over towards the end. Would not play again
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HGDL v0.8.2 |
Rating |
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2.8 | Breakdown |
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Playability | 4.0 | Balance | 2.0 | Creativity | 3.0 | Map Design | 3.0 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 1,420 |
Favorites: [] | 0 |
Size: | 86.71 KB |
Added: | 05/16/10 |
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