Municipal Structures

These are all the structures you’ll find under the “Municipal Structures” button, shown on the right here. Generally, these buildings help to ease the running of your city, and ensure that its infrastructure is fundamentally sound.  2 sub-menus here – Beautification and Water Crossings.

NameCostEmployees NeededEffect on DesirabilityFire riskCollapse riskNotes
Architect’s Post305  Yes 
Courthouse15010++ YesStores part of treasury.  Can be robbed by thieves.
Firehouse306Yes  
Mansion, Dynasty700 ++++YesYesMust be partially built on grassland.  Stores personal savings
Mansion, Family400 +++YesYesAs above
Mansion, Personal150 ++YesYesAs above
Palace, City120030++++YesYesMust be partially built on grassland.  Needed to collect taxes and stores portion of city funds.
Palace, Town100025+++YesYesAs above
Palace, Village90020+++YesYesAs above
Police Station306Yes  
Road Block4    Stops service walkers from getting out of hand.
Tax Collector756+Yes Doesn’t work until a palace has been built.  Stores some of city’s treasury.

Beautification

1 of the submenus you’ll find here.  These structures will help your housing evolve to a higher status, and make people feel better about living in your city.

NameCostEmployees NeededEffect on DesirabilityFire riskCollapse riskNotes
Garden12 +   
Plaza15 +  Must be built on paved road.
Statue, Large150 +++   
Statue, Medium60 ++   
Statue, Small12 +   

Water Crossings

Another submenu. Pretty self-explanatory, I’d say…

PicCostEmployees NeededEffect on DesirabilityFire riskCollapse riskNotes
BridgeDepends on length    Maximum length is 4 squares.
Ferry Landing405  Must be placed in pairs on opposite sides of river.  Without employees, only immigrants and emigrants can cross.

More buildings