Industrial Structures

These are all the structures you’ll find under the “Industry” button, shown on the right here. These are all-important when if comes to evolving housing and getting the cash rolling in.  2 sub-menus here – Raw Materials and Construction Guilds.

NameCostEmployees NeededEffect on DesirabilityFire riskCollapse riskNotes
Brewery7512Yes Needs barley supply to produce beer.
Brickworks6012Yes Needs straw and clay to make bricks.
Jeweler9012Yes Needs gems.
Papyrus Maker10012Yes Needs reeds.
Potter6012Yes Needs clay.
Shipwright35020—-YesYesNeeds wood to build and repair ships (with exception of fishing boats).
Weaver8012Yes Needs flax to produce linen.

Raw Materials

1 of the submenus you’ll find here.  You’ll need to produce plenty of raw materials to keep your factories running smoothly.

PicCostEmployees NeededEffect on DesirabilityFire riskCollapse riskNotes
Clay Pit408 YesMust be next to water or floodplain.
Mine, Copper15010—- YesMust be placed next to ore-bearing rock.
Mine, Gemstone4008—- YesMust be built next to rocks.
Mine, Gold25012—- YesMust be built next to ore-bearing rock.
Quarry, Granite10012 YesMust be built next to rocks.
Quarry, Limestone7512 YesMust be built next to rocks.
Quarry. Plain Stone7512 YesMust be built next to rocks.
Quarry, Sandstone8012 YesMust be built next to rocks.
Reed Gatherer508Yes Build near marshland for best results.
Wood Cutter8012Yes Build near forest for best results.

Construction Guilds

Another sub-menu.  You need the buildings here in order to produce those wonderful monuments.

PicCostEmployees NeededEffect on DesirabilityFire riskCollapse riskNotes
Bricklayers’ Guild10010YesYes 
Carpenters’ Guild508Yes  
Stonemasons’ Guild15012 Yes 

More buildings