Housing Levels

Houses in Pharaoh need certain services to evolve - here's the details:

Level Services needed Goods needed
Crude Hut - -
Sturdy Hut Well -
Meager Shanty Well, Market 1 type of food
Common Shanty Well, Market, access to 1 god 1 type of food
Rough Cottage Water Supply, Market, access to 1 god 1 type of food
Ordinary Cottage Water Supply, Market, access to 1 god, 10 entertainment points 1 type of food
Modest Homestead Water Supply, Market, access to 1 god, 13 entertainment points 1 type of food, pottery
Spacious Homestead Water Supply, Market, access to 1 god, 16 entertainment points, Physician 1 type of food, pottery
Modest Apartment Water Supply, Market, access to 1 god, 20 entertainment points, Physician 1 type of food, pottery, beer
Spacious Apartment Water Supply, Market, access to 1 god, 25 entertainment points, Physician, Courthouse 1 type of food, pottery, beer
Common Residence (2x2) Water Supply, Market, access to 1 god, 30 entertainment points, Physician, Courthouse, Scribal School 1 type of food, pottery, beer
Spacious Residence Water Supply, Market, access to 1 god, 35 entertainment points, Physician, Courthouse, Scribal School, Dentist 2 types of food, pottery, beer
Elegant Residence Water Supply, Market, access to 1 god, 40 entertainment points, Physician, Courthouse, Scribal School, Dentist 2 types of food, pottery, beer, linen
Fancy Residence Water Supply, Market, access to 2 gods, 45 entertainment points, Physician, Courthouse, Scribal School, Dentist 2 types of food, pottery, beer, linen
Common Manor (3x3) Water Supply, Market, access to 2 gods, 50 entertainment points, Physician, Courthouse, Scribal School, Dentist 2 types of food, pottery, beer, linen, 1 type of luxury goods
Spacious Manor Water Supply, Market, access to 2 gods, 55 entertainment points, Physician, Courthouse, Scribal School, Dentist, Mortuary 2 types of food, pottery, beer, linen, 1 type of luxury goods
Elegant Manor Water Supply, Market, access to 3 gods, 60 entertainment points, Physician, Courthouse, Scribal School, Dentist, Mortuary, Library 2 types of food, pottery, beer, linen, 1 type of luxury goods
Stately Manor Water Supply, Market, access to 3 gods, 70 entertainment points, Physician, Courthouse, Scribal School, Dentist, Mortuary, Library 2 types of food, pottery, beer, linen, 1 type of luxury goods
Modest Estate (4x4) Water Supply, Market, access to 3 gods, 80 entertainment points, Physician, Courthouse, Scribal School, Dentist, Mortuary, Library 2 types of food, pottery, beer, linen, 2 types of luxury goods
Palatial Estate Water Supply, Market, access to 3 gods, 90 entertainment points, Physician, Courthouse, Scribal School, Dentist, Mortuary, Library 3 types of food, pottery, beer, linen, 2 types of luxury goods

Note: When the housing evolves to Common Manor (after you give it 1 type of luxury goods), the inhabitants become scribes, and no longer contribute to the workforce. Therefore, before you send the lux goods in, make sure you've got enough unemployment to offset the worker loss.

Just a word of thanks to Nick (aka Buggi) for producing his FileEdit utility, which makes it much easier to do tables like this. Click here to find out more about FileEdit.

For an explanation of the "entertainment points" that I mentioned in the above list, take a look at this page on Grumpus the Elder's excellent Which Way to Thebes? site - I never really understood this, and Grumpus explains it better than I could.

I've also done a table detailing how many people each house holds, and giving details about the maximum amount of taxation you can expect per year. Click here to view it.

Angel Reckless Rodent