ENKOMI is a custom mission with no event at all but some deafening challenges at VHard.
You have 18 years to build 3 obelisks meanwhile you set 40 palatial estates.
You have three types of food, but resources are scarce and none is available for import, neither clay, reeds, barley, flax. You have to produce them all. Pottery, two types of luxuries and wood may be imported (as copper which is good for export to Mycenae). You can extract the granite for the obelisks.
Let us be clear: altogether with Ra and Ptah, Bast is in town, so it is an achievable goal with her major blessings. It is an even easy one forcing her blessings. So, to avoid temptation, I simply removed Bast from the game and replaced her with Osiris. There is little side effect as there is no floodplain. I proved on several occasions that minor blessings from Osiris, even natural good floodings, increase the productivity of the patches of reeds. Maybe it affects too the game flocks, the fish catch and the growth of trees, but it will be of minor effects on this game.
And without Bast? Is it even possible to have a stable city with 40 palatial estates in 18 years?
I have some problems with Fiel2’s block design at VHard: I fear that coverage by the school, the water point, the library, the embalmer, the priests or any else would not be granted, making the block instable. I am also not sure that 3 bazaars would feed these blocks effectively.
Nonetheless, I also created a block 19 long with 20 palatial estates, 4 bazaars and think I will give it a try. I intend to have a close look at the walkers. The fourth bazzar could be removed at a late stage of the game to be replaced with a 2x2 statue. I tried with a block 18 long, but it can never stand 20 PE, with or without a decent and required desirability. One option to ensure a correct desirability is to set two late PE one tile beyond the corners leading to the pavilions. I noticed that several players do it, Brugle especially makes it commonly. It has always scared me but I will go beyond this fear.
So the target of this try on Enkomi are:
- 40 palatial estates in two blocks.
- As many people as possible in these PE
- Stable city if ever possible
And if not? Well, we will see:
I made a run of 8 years then started properly. For now, one PE block has always been functional with its 20 PE. I am now on year 11 and evolving the second one. However, as feared, the priests gave problems, not reaching the corner sides of the block. I had not worked at all on religion and the opinion of the three gods was poor. So I tried what I have done before: ensuring that their opinion improves, and I have the feeling that they were harder since. But no evidence.
Similarly, the librarian is not working on a proper basis, going left far too often compared to the routine of the northern block. At least, as I have made all fancy residences evolve to manors in this block, I know that I will have enough workers with 2 working blocks. I can even delete the claypits and potteries and import pottery.
I managed to have excess of food, but my granaries are now getting empty very fast. Would the food be enough?
A very unpleasant event occurred, already well described by some other players: at the end of the building of the second obelisk, the game lost it. I have 200 granite stones waiting for the third of them, but fear I would be obliged to destroy the second obelisk.
Or simply ignore it. Building obelisks when granite is locally available is not such a challenge.
The game is won; Population 15,000; Treasury 1,000,000; KR 43, 203 months, score 252554
As I am finally largely overproducing food, the number of farms can be reduced, as the number of fishing vessels, making the city a forever running one, notwithstanding that people are aging. BTW, the second period of the year when aged people retire or die is in May in this game.
The main result in this game is the block of 20 palatial estates. It works perfectly North, had for some time to be micromanaged for the librarian South. I also had trouble with the priests on the last house NW. But during the 3 last years it did not bother me. The key point is the entry point of the walker, so the number of tiles he can proceed on each trip.
I eventually destroyed the second obelisk which building stopped at 97% and started a new one. I never worked on the Kingdom rating and just avoided over-indebtment on the second year.
To finish and win the game, just destroy one bazaar in each block and move the taxman there.
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