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Author |
File Description |
Tryhard |
Posted on 09/24/02 @ 12:00 AM
File Details |
Era/Kingdom: |
New Kingdom |
Score: |
120532 |
Difficulty: |
Very Hard |
Once again a “Get as many of the best housing you can in a forever running city”.
Sauty, Sauty, well… Starting in 1541, requiring 3 medium pyramids, a Culture rating of 70 (Damm!), only one type of food locally produced only:granates, Bubastis sells 1,500 meat while Itjtawy sells 2,500, Men-Nefer sells 2,500 peas, three cities selling 2,500 papyrus each, all of them selling the food, so no big problem to get enough papyrus and food altogether;some probable micro-management. I produce linen, so no problem on this side for the culture rating. BTW I have to think of an isolated block where I will set some libraries and schools to reach the rating, all of them living on their last 20 or 40 papyrus.
Beer? 1,500 barley and 2,500 beer from Menat Khufu. More with some blessings from Ra. Well, it seems OK. No Bast in town but Ra for trade and Osiris for food, apparently no second type of luxury (so stately manors only), Seth is also here but at first sight I barely care. Terrestrial attacks? Seems not as Sauty is described as “no military activity”, but the history says: lots of military requests: I am starting to remember now. So I will bet first on archers and no academy.
I do not remember the history for Sauty, and my Internet connection is in Bujumbura, so ignore it. So, first, where to set the 3 pyramids and how to get money and to start?.
First pyramid: why not on the island? It fits, however I would lose the room for one ferry and a warship. I will survive it. Second pyramid: SE on the Eastern bank: I checked I have 11-12 tiles left, enough for a working block or an industrial one. Fine, third pyramid? I could put it close to the exit but do not know if the loads can access it. I set some houses behind: immigrants come and go round the pyramid to reach their homes. So it should work, fine. Without Bast, I cannot play a fully developped city. I can try one manor block and one working block to live on meat and granates, one manor block to live on peas and granates, then I will see what happens.
Well, nothing much to sell to make big money soon (copper and wood are my favorites), I expect/hope another city to be opening soon following a request. I can sell twice 2,500 bricks a year. No big profit for a lot of workforce, lots of beer (so 1,500 only in fact), no linen (damm!), lots of luxuries. Hm, big investments for a real profit in three years time. I have to be wise on this one. If I set my second pyramid SW, I lose the second heap of rocks (however 3 possible mines only). On the first heap I can set 7 mines, 11 if I move the pyramid closer to the river. I need 72,000 bricks, it seems impressive but it is not (180 loads only), but I also need 1296 limestones (324 loads). If I want gem mines, 7 mines are very few. Well, I check I can move the pyramid and set the bricks, clay and pottery block in front. 11 mines are fine, plus an isolated one. The industrial block North of the floodplain, a housig block between the two industrial zones. The docks: on the Eastern bank, North of the floodplain, no doubt about it. The fort and their nightmarish desirability: 2 behind the pyramid SE, even 3 maybe, one behind the industrial block. Then the mapping of the city will show me.
Checking the money, I start with 6750, and no gift of course in these times of trouble. How to get money fast and without much workforce (so not bricks) or money (no luxuries yet or I bet on them at max.). BTW I check that only Itjtawy sells straw and 1,500 only, I am more convinced that another route will open.
Beer seems the best target, as I can expect only some 700 from limestone. Two routes allow me to mix the selling of bricks, beer and limestones. It would be an opportunity in case of an early request. I can so set the first housing block on the Eastern bank. Let us try. I will set the ferry on the island for caravans to leave faster. If they sink, fine, I save time. Poor donkeys!
This time, I do not forget it: where would I set the shipwharf: close to the entry point. No, it is the best place for a clean manors block. So, as close but just in front.
When I have set my block, I remain with 3,400 db. That is little! After some time, I realize people are not coming fast enough for me to develop the beer and the limestone industry during the first year. I must reach the 31st of December with a positive balance. I have also another concern: where will I line up my collection of shrines? I know I will replace, at the end of the game, the limestones mines with shrines.
Well, limestone does not bring in enough money: -637 db. Let us restart this year with beer and savings on some tiles of road. In April, I open the road to Menat Khufu and import barley, start selling limestones. I start the Year 1540 with 250 db, I have sold 16 limestones and 600 beer, 33 free staff. I am now ready for expansion, if the request does not bother me. I set another workers block, between the two ponds. Where will the pavilion be? Seems on the way out of the map. –1750, the Gods are more or less fine with me. Well, second block reveals too costly, I will rather set farms.
Itjtawy now sells 4,000 meat. Well, at the end of the year, I have –4,400 db and a KR of 23. I paid 750 in debt interests. I try with gems and end up more or less with the same. I have to revise my whole strategy. I will try to set more people in the first year and work on all industries sooner. I do not set the ferry to the island and save 400 db. I make it, but realize I cannot afford the development of the bricks industry, however Itjtawy since the beginning of 1539 now sells 2,500 straw.
I eventually make it through the sale of beer and luxuries, exporting 1320 in 1541 and 8530 in 1440, so start 1539 with 1269 db. My KR is 24 and I have 4 ankhs for Ra. I have to set a second workers’ block.
I set the farms just before a request for 1,600 granates and deliver.
In 1539, I export for 9,300, in 1538 I export for 11,630 and more than 11,000 the following years.
… One week later and 26 years later. I stopped the first long try after 20 years, having a better clue about my needs and blocks. I fulfilled all requests and extorsions: my Kingdom neither increases nor drops. After 15 years on first try, I rejected the extorsion, then was called for maritime help, then nothing happened. I was expecting, possibly, to conqueer Rowarty and get more peas.
I wanted first to set the docks close to the ships entry/exit point. I failed to earn enough money. Then I set the linen/pottery blocks there, to have more Sys close to the entry point. I realized after I can anyway buy eveything I need and, when exporting, I tell Men-Nefer to buy 1,100 bricks in December.
The game is becoming very slow. One pyramid is finished, the second one nearly and I would love to erase masons and carpenters, the ones who slow down the game. My problem is that carpenters from the North go working South, and the opposite.
I got scared as some one palatial was getting short of meat, one short of granates. Anxiously, I was witnessing the figures coming down from 170 to 40 when the situation got solved. I had realized that the ferry was losing its workforce twice a year. I connected the two ferries, but have to disconnect them from time to time as the musicians do not behave properly. Why two ferries: because I thought that the desirability would not be enough for the house close to them to evolve to palatial estate. In despair, I made the connection and the PE did not devolve. As discussed about, you can expect a house not to devolve when you decrease somehow the desirability around, however this house would not evolve with this very desirability. I could not disconnect the ferries permanently, or even erase one of them, but I am fine with it. I ensured that the two ferries do not touch each other and I have set a Fire station in between, otherwise they may bug, as touching docks that are considered as one.
Eventually, I have 22 full palatial and 9 modest estates. One PE may devolve here or there for lack of peas, but a modest estate would evolve to palatial somewhere else. I have now stockpiled enough meat for the estates and could feed with it a working block, either the normal one or the small one. The interest would only be to reach a population of 15,000, what can be achieved easily but becomes boring due to the number of artefact buildings (you can witness I have to add 1 pavilion, 6 bandstands, 14 boothes and 2 libraries to reach the CR of 70). So I stopped at 13,000 population, a scoring of 120,532, a treasury of 842,000, 394 months and a KR of 100 (this time I did not forget). Could I do better with my kind of objectives? Sincerely not much as the second/third types of food are the limiting factor. So it is unlikely for me to come back to this one. I am now hesitating between Meidum and Itjtawy. Another Hetep? Well, perhaps, but I do not think so yet (34 libraries!).
Conclusion: I found it quite interesting to discover that I had uploaded a Sauty one year ago. However it seemed to have been done after having achieved the “100 palatial estates in Hetep”, I cannot believe I could then be happy with these achievements in Sauty. So I had a guess and checked: it was an older save uploaded 6 months later. I feel relieved. |
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HGDL v0.8.2 |
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Downloads: | 633 |
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Size: | 676.04 KB |
Added: | 09/24/02 |
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