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Author |
File Description |
Kinch |
Posted on 02/22/02 @ 12:00 AM
File Details |
Era/Kingdom: |
Old Kingdom |
Score: |
11,613 |
Difficulty: |
Normal |
I normally don’t submit my cities, but this Buhen was sufficiently different from the other ones posted that I thought it was worth the trouble.
First, the numbers:
158 months; 3,003 population; 53,705 db; 11,613 score
Culture rating 35, Prosperity rating 100, Kingdom rating 100
No bailout, no gifts to Pharaoh or the city, but I did take a salary
OK, so maybe I should try this on Hard, but I’m a Pharaoh wimp. What makes this Buhen different?
A) Manors. I developed eight manors in the eastern block. In fact, almost all the housing is fairly hoity-toity: aside from one spacious apartment and the unavoidable (?) slum on the south bank of the Nile, all housing is common residence or better, in two blocks.
The first time I tried Buhen, I had a massive unemployment problem just as I was finishing the obelisk, and the city bled about 400 population. I figure it cost me two years in completion of the level. This time I tried to counter that by planning a manor block. It sort of worked. I miscounted squares when placing the pavilion, and there’s not a lot of wiggle room on this map. So the block isn’t quite as I had planned, but it’s still nice. For all that trouble, I wound up doing the map a whole two months faster than the first time.
I still had some unemployment problems toward the end (hence that stupid work camp on the south shore), but that’s because I mucked up the northwest block. The observant player will note that I have three bazaars in the northwest block. I tend to be a service-minimalist in Pharaoh, although redundancy does have its benefits. This block taught me a valuable lesson about bazaar placement and block evolution. When I needed some population, I added some housing to this block. Unfortunately, the new housing was on the far end of the block, and the wolfish residences nearest the bazaar would grab all the food. I think. Anyhow, the homes on the west end of the block went hungry and eventually triggered a massive emigration. The food problem finally resolved after I added the extra bazaars, and people came back. Unfortunately, these folks were younger, making my unemployment problem a little worse.
B) No meadow farms. Apparently, the map is designed to make the player use the meadows, as others have reported that the floods become good once you move to the meadows. However, I didn’t want to try to make a double-ferry crossing work, as I already have nightmares of single-ferry crossings. As a result, I wound up importing a lot of food and killing a lot of ostriches. In the save, the last flood was OK, but mostly there was no inundation to speak of every year.
C) No temple complex to Seth. In the end, having this would have eaten up some workers, but I had made a conscious decision to forgo it due to space constraints. I make up for it with tons of shrines. Seth loved me. In fact, the second infantry company I put together is probably superfluous. One fort each of archers and infantry (on normal) is enough to win the foreign battles, provided you’ve appeased Seth. And if you’re lucky, the Spirit of Seth will take care of the invasion later on the southeast side.
One day I’d like to try to win Buhen by not building on the other bank at all, but I’m not sure if you can feed everyone by doing that, or if there is enough space for industry. Admittedly, my industry layout is not the most efficient (some ships took way too much time at the dock). Hmm. Maybe go into debt, and import food. Hmm.
Kinch
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HGDL v0.8.2 |
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Downloads: | 561 |
Favorites: [] | 0 |
Size: | 112.00 KB |
Added: | 02/22/02 |
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