Still same objective: “Get as many Palatial Estates you can in a forever running city”. Here 28.
Third obelisk was 96% done in 1466, then I stopped its building for city development.
Demographics: Workforce/ageing population (12500) not a problem due to enormous margins: more/less gold mines, lower-class block upgrade, etc.
Key to this map is import management: Rowarty must sell useful goods while not selling its flax (Abu) nor pottery (Knossos). A lot of micro-management to stockpile all goods and shorten at max. the time spent in docks.