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Author |
File Description |
Tahrqua |
Posted on 12/08/99 @ 12:00 AM
File Details |
Era/Kingdom: |
Archaic period |
Score: |
3417 |
Difficulty: |
Normal |
This city was designed around its festival square. I began
by calculating the approximate number of houses needed to
achieve the population objective, and sized the encircling
road to accomodate most of them. My first houses, however,
were placed in a secondary neighbourhood near the flood
plain (and thus near the work camps which were the instant
priority, to obtain a large first harvest).
Slapping down the festival square and the surrounding
gardens right away allowed me to immediately pave the
encircling road with plazas, which meant I didn't need to
worry about desirability. The houses went inside the ring
and the entertainment structures at the corners (am I
alone in hating the way bandstands force you to create
intersections for your walkers to trip over?). The service
buildings went outside, and ended up fitting the road
frontage almost perfectly, a pleasant surprise.
Call me uptight, but I didn't like a lot of the Caesar III
cities that were posted for download. The people who
created them clearly were concerned with playing the
numbers and beating the scenario rather than building an
actual city. Here, I've tried to design with an eye to
the whole rather than, for example, slapping down a long
chain of storage yards to hold an absurd surplus of goods,
simply to mop up some of the unemployed at the spur of
the moment.
Thus, a beautiful inner city that befits the new capital of
a new nation, and a businesslike outer city. Arriving
caravans first meet with a shrine to Ptah, the patron god.
They then make their way through a busy industrial section
until a gateway to the inner core is reached, flanked by
two statues. Here they marvel at the multi-colored stone
of the broad streets, as well as the looming temples facing
each other across a broad, decorative square, itself trimmed
with gardens, shrines and statues. All is focused upon the
center of the square, the sense of religious reverence
palpable.
Well, that was the idea. Everything seemed to fit together
and balance very well, with little waste.
I also dislike having housing evolve and devolve in a
cyclical way. Thus the four bazaars for the rather small
inner city. It might be overkill but it works.
Having a once-a-year harvest really simplifies food
distribution, I learned. It doesn't really matter if you
locate your granaries far from the farms, since their
carts have all year to get there and return.
Anyhow, the save file was made just after victory had been
achieved. It's set to run another two years. My family's name
is Tahrqa.
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HGDL v0.8.2 |
Statistics |
Downloads: | 637 |
Favorites: [] | 0 |
Size: | 94.52 KB |
Added: | 12/08/99 |
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