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Gulf Splendour

Author File Description
File Details
Era/Kingdom: Custom
Difficulty: Hard
A Review of Trevor Halls' "Gulf Splendour"

At first glance this scenario promises to be be an exciting propesition for the seasoned Pharaoh player, and when you get into it your not disapointed.

The scenary is excellent as you would expect from Trev, a lot of time has been spent in creating a landscape that is a challenge in itself so that preplanning of the main housing blocks is required if you are not going to restart after ten years gameplay. Wolves cause a problem in the early days, they are placed in positions that can be overlooked if you are not careful.

Although the starting funds look high, money will be a problem right through the scenario, I finished after 29 years, a time that would normally indicate huge bank accounts,but only had 35000+ Db at the end. There were options to make bricks and make more money, but I declined the option. If you can make 4/5000 Db profit each year and are careful with expenditure you will survive.

Four gods can be a handful to look after and keep happy, I used shrines to boost their favour.

Trading partners are few and far between early on, but if you make the requests more will open up, and you will not be able to make the prosperity ratings until Serabit Khadim and On or Behdet are opened. I couldn't understand why Thinnis bought copper since you can't mine it so it had no effect on the game.

The military part of the scenario is not too challenging, I made the mistake of using precious funds to build an early defence that was not needed. 2 or 3 chariot regiments and 3/4 warships will suffice for the whole scenario unless a large invasion is sceduled for later in the game. The attacks are spread well over different entry points that will keep you on your toes, but none are large enough to cause major problems.

Building materials for the two bent pyramids are available for mining, but granite for the obelisk has to be imported so start as early as you can afford it.

The one grumble that I have with Pharaoh as a whole is that when you become accomplished the import of building materials for monuments becomes a bottleneck and I find myself sat waiting for 5-10 game years or more with little else happening before any prosperity or culture push can be attempted. This scenario was no exception and maybe some of the kingdom rises for early complience of requests could have been changed to gifts of granite.

Overall this was a very enjoyable scenario and it is an achievement to complete it, I thoroughly recommend you download this one right now and see if you are up to the challenge.

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