City Funds: 258082
Difficulty: Always on Hard
The most obvious note on this is that there are two towns. The roads do not quite meet. You must choose to live one side of the monuments, or the other.
This solves a lot of problems with long delivery routes, but can be an issue if you have storage yards set to "get" goods, which will still travel (over the grass) to the other town. In this case, I tried to manufacture or import enough goods to reduce the amount of "getting goods".
The counter argument is that a surplus in one town cannot easily be delivered to the other town.
Each town has its own port, which worked fine. Normally ports need to be near each other to function properly, to prevent long travel for dock workers. In this model the boats only attempt to get goods from yards in the same town as the port.
To go through some of the town:
Near the entrance is a defended papyrus area. I note that more towers could have been used, but I spent much of the time short of military staff anyway, so coverage on this tower could be intermittent.
Moving towards the port, there is a more traditional block, with a palace. A beer area is attached. Both the papyrus and beer areas use the same principal of a "service road" with roadblocks connecting to the housing road. The service road has fire and architect "overheads" but no need for police, bazaar etc.
The port area shifted from brick making to entertainment at the end of the game.
Across the water is a military, ship building, and tree cutting zone. Obviously the trees must be near the chariots and ship builders. Carpenters were placed close to the ferry.
Apart from a small weaving area, most other blocks in this town were added to increase the number of workers. There was also a need to stretch up to the hunting area.
This town started as a work camp for the monuments, and the desire to have an "easy" palace block. The idea being that if all the palace services were in a small town, there would be less issues keeping them going. In practice I was running in to some papyrus issues at the end, having added more schools and libraries to get the final culture points. The reed area for this town is probably too small.
Some simple 18x6 blocks provided the work areas by the monuments, with stone and brick storage in the yards between the two large monuments. The juggler and senet house combination gives good entertainment, with no road junctions in the village.
A fun city. With a little work it should get to higher culture and probably over 25,000 people (within the 5 year time limit).