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Dunqul Oasis

Author File Description
File Details
Era/Kingdom: Old Kingdom
Score: 19 629
Difficulty: Hard
Population: 6027
Culture rating: 70
Prosperity rating: 100
Monument rating: 6
Kingdom rating: 100
This is a good fighting mission, optimization for the void distribution about meat and importated goods are the key for hight level houses city.

Dunqul oasis is build around two loops. The first in the north with 30 common residences for mining and woodworking industries. And the big west district for aristocracy (9 stately manors) include too 23 fancy residences and 1 elegant residences.

I realized this town in 47 years (as you can see i like take my time),the save begin 5 years before victory.

Personal rules :
** The city is stable with no issues of unemployment or workers (missing workers at the beginning of the save be settled by immigrate after a year)
*Rating max
*All road connected (exepted kingdom road for faster trade)
* Good defence (Academy and 6 forts : 2 archer, 4 infantryman) and a wall all around buildings
* No huts or shanty town for industries, no 1x1 houses (lasts houses doesn't evolve yet)
*All coverages (religion,culture,sanitary) are very good or better (exept mortuaries and libraries here) and useful for citizens
*Senet houses, education structures and mortuaries are kept supplied with goods
*All citizens will give the best comments--a dancer will say "This city is fantastic!" ( as soon as missing workers is solved)
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