Posted on 06/22/19 @ 09:15 PM (updated 07/17/20
***The Tale Of Ramesses***
___________________Chapter VII - The Kingdom of Ra________________
With the Hatti empire weakened, and Egypt back in its place as the centre of the known world, there is little for you to do but sit back and let the people enjoy the fruits of their labor. However in a vision you have seen that nothing must stop you from bringing civilization on this planet from the faraway stars and Galaxies, and creating a city of the likes the world has never dreamed of before.
Your Time in This Life is coming to and end, and as you prepare to pass into the afterlight to eventually reincarnate again, you set plans, and inspire with leadirship towards your children, meaning all the inhabitints of the Nile and beyond this earth...
.You will need lots of workforce for this scenario and maybe switching on and off production goods and raw matierial production at times can help control this problem, because of constant war and limited natural food available.
.Don' t underestimate the cost of importing food.
.Trade routes will open up naturally providing extra oppurtunities. As in chapter I, Marble is a traders dream.
.The invasions will get progressively stronger. If your kingdom rate goes to zero too often you might have to restart.
.More than 500.000 various Decoration are to be provided to your Final Pyramids.
.Most but not all trade will cross by land.
Attacks will come generally from the main road or the South Est quadrant.
.If you are late with requests your Rate will drop significantely.
.Two God Patrons in this scenario.
This is part of a custom 7 level campaign built and imagined by me. It has no Historical accuracy whatsoever, rather it started 2.5 years ago while i was reading a Novel on Ramesses and his struggle with the Hittite Kingdom(modern day Turkey). I started developing scenario 6, then went on to 1, 2, 4, 3, 5, and finally level 7 the Kigdom of Ra. As always i apreciate any bugs or fixings that you might find to help me ever improve this long term project of mine, and i hope you enjoy playing through the story as i have enjoyed creating, testing, and playing them.
I tried to balance out and have virtually every aspect present in pharaoh, from land and sea commerce, land and sea battles, cultural rates, kigdom and monument rates, prosperity, food challanges, events, famine, requests, threats, opening/closing routes, hidden routes, high housing challanges and space/map balance, survival, time limit, and also one element i tried to implement in chapter 1, and with minor importance in chapter 7, which i call trade expo. Basically you can import goods for less, and re-export them for more, going in and out of debt with high trade routes opening cost.
You will find all kinds of food or materials at one point or the other in the campaign. All maps have been tested on normal. Scenario 7 was a particulary big challange that off-set this problem for more than a year: i wanted to have a land trade route, the longest possible on immense map, while having sea routes cut across the map.
Created by Pebble.
As i bonus scenario(08) you may play on of my earlier created scenarios “Empire of the Sun” if you haven' t allready i guess.
I' m also working on a new single scenario called MosMortia.
+++++Peace to you, oh shining Morning Star+++++
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
I confess that I was too lazy to fulfill all the orders and gather goods for the monuments, but in the end it was possible to store everything almost at the same time that I finished the pyramids. I had problems with tomb robbers.
I liked how you balanced the availability and prices of goods in trade. It seems to have been a lot of work to include so many trade routes and still maintain balance.
There was an abundance of all elements in the scenario, which did not make the scenario so challenging in this regard.
I really liked the two small islands, one with lions and the other with antelopes. I used a bridge to free the lions towards the enemy army hoahauaoah
Map Design: 5
The scenario was interesting to play and without technical errors or bugs. I noticed that you created small lakes in the middle of the map to make the scenery non-arid.
You have done an excellent job in the evolution of this series of scenarios.
Mission completed in 807 months