Back to HeavenGames Welcome to Pharaoh Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Cleopatra: Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Cleopatra: Scenarios » The Pyramids of Giza

Download File Post Review Post Comment

The Pyramids of Giza

Author File Description
Pebble444
File Details
Difficulty: Hard
Population goal: 5000
Culture goal: 70
Prosperity goal: 0
Monument goal: 48
Kingdom goal: 90
Minimap:
***The Tale Of Ramesses***
By Pebble

------^^^Chapter IV - The Pyramids of Giza^^^-------


Cancellor, It is time to build something extraordinary. Using your experience in Giza conducted in the earlier years, the Pharaoh will now give you great liberty to build monuments which allign with the stars, and will cast a Golden age upon Earth and your People. In Recent years however, natural calamities have cut back on the flooding of the Nile so the usually food production all over the known world has been Halved. People are literally starving to death.
Official Scribes in Py-Ramesses estimate that Salaries will rise in the near future because of food shortages. This will give you something to think about while you are busy building Monuments and the high standard city that has come to have been expected from you.

This is part of a custom 7 level campaign built and imagined by me. It has no Historical accuracy whatsoever, rather it started 2.5 years ago while i was reading a Novel on Ramesses and his struggle with the Hittite Kingdom(modern day Turkey). I started developing scenario 6, then went on to 1, 2, 4, 3, 5, and finally level 7 the Kigdom of Ra. As always i apreciate any bugs or fixings that you might find to help me ever improve this long term project of mine, and i hope you enjoy playing through the story as i have enjoyed creating, testing, and playing them.
I tried to balance out and have virtually every aspect present in pharaoh, from land and sea commerce, land and sea battles, cultural rates, kigdom and monument rates, prosperity, food challanges, events, famine, requests, threats, opening/closing routes, hidden routes, high housing challanges and space/map balance, survival, time limit, and also one element i tried to implement in chapter 1, and with minor importance in chapter 7, which i call trade expo. Basically you can import goods for less, and re-export them for more, going in and out of debt with high trade routes opening cost.
You will find all kinds of food or materials at one point or the other in the campaign. All maps have been tested on normal. Scenario 7 was a particulary big challange that off-set this problem for more than a year: i wanted to have a land trade route, the longest possible on immense map, while having sea routes cut across the map

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
No messages found

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:38
Favorites: [Who?]0
Size:78.65 KB
Added:06/22/19