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Author |
File Description |
Emre Yigit |
Posted on 05/02/00 @ 12:00 AM
File Details |
Difficulty: |
Normal |
Minimap:
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According to Manetho, a high priest living at the time of
Ptolemy II, Egypt had a history dating back far beyond the
so-called Archaic Period. In this scenario we visit one of
his epochs: a time when the Gods had recently left the
world, and the land was ruled by the Followers of Horus.
While no trace of so incomparably ancient a civilisation
has been found, it is now generally accepted that the
weather was much more clement up to the beginning of the
11th millennium B.C. and that there were early experiments
in both farming and husbandry. It is therefore conceivable
that a civilisation could have sprung up along the banks of
the young Nile. This scenario puts you in the position of
creating that civilisation.
A word of caution: this scenario allows for no errors!
Meet city requests - generously - or "nearly impossible"
will become just "impossible" to win. Otherwise, you have
been blessed with abundant and rich land. Build a city,
and who knows? an intrepid archaeologist might yet discover
its sand-scoured ruins.
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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erikkeatinguo |
Posted on 08/03/19 @ 11:22 PM
100 Culture
100 Prosperity
100 Monument - 3x Grand pyramid complex, burial goods
100 Kingdom
20.5k Population
Playability: 4
All win conditions achievable except culture, as there is no access to zoos. I played as if 70 culture was winning.
Balance: 3
Initial starts funds of 30k is more than enough to establish all aspects of your city at once if you desire. I prioritized monuments first as the 3 grand pyramid complexes took so much time. Luckily, you have the ability to both mine and import stone to speed up this daunting endevour. Wars are a joke in terms of difficulty and all spawn from the same location. Funding is never an issue as you are able to export many goods, myself only needing to sell weapons. Taxes with such a massive population provide the bulk of your assets. The map allows enough space and food opportunity for the population requirement to be a breeze. However, I the amount of booths needed to satisfy 20k people is absurd. Events are somewhat varied, allow a long time to comply, and are spaced apart very much. This results in easy compliance to requests. Since I took so much time to complete the mission, events nearly occurred. Overall, a reasonably easy mission despite the amount of time it takes to achieve monument and population requirements. To earn a higher grade in this category wars must be more difficulty, starting funds much lower, reduced opportunity to food access, lower export ability, or more limited map space could be changed to increase the difficulty.
Creativity: 4
Events, as previously mentioned, were enough to keep your attention, but lacked difficulty or depth.
Map Design: 4
Decent map but offers no lasting aesthetic appeal or resource scarcity.
Story/Instructions: 5
Succinct but very effective in establishing the tone of a campaign mission, providing purpose and enough instruction to the mission without spoilers. Very well done.
Additional Comments:
I played on normal difficulty with a total in game time of about 100 years (5 hours of gameplay). Likely won't play the mission again as there wasn't enough challenge
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HGDL v0.8.2 |
Rating |
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4.0 | Breakdown |
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Playability | 4.0 | Balance | 3.0 | Creativity | 4.0 | Map Design | 4.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 2,249 |
Favorites: [] | 0 |
Size: | 107.26 KB |
Added: | 05/02/00 |
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