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Downloads Home » Pharaoh: Scenarios » Abusir 5th Dynasty

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Abusir 5th Dynasty

Author File Description
Merytnit
File Details
Difficulty: Normal
Population goal: 4000
Culture goal: 30
Prosperity goal: 40
Monument goal: 25
Kingdom goal: 60
Minimap:
This is my first attempt at a custom mission. The setting is in the beginning of the 5th Dynasty. Sahure, the second ruler of the dynasty wants to build a new "family plot" at Abusir.

The scenario calls for three small pyramids and it should be fairly easy to complete.

I would appreciate any feedback on it. Either, good or bad.

thanks.
AuthorReviews   ( All | Comments Only | Reviews Only )
joshofet
Rating
2.4
Breakdown
Playability4.0
Balance2.0
Creativity2.0
Map Design3.0
Story/Instructions1.0
For a first attempt at a custom scenario, this is indeed a success! A nice map that plays very easily, with all that you need to make a great city. It is typically a sandbox map, there are hardly any restrictions set by the terrain or otherwise. I had some trouble initially with bad floods, playing at hard, but later flood quality picked up. I didn't use any blessings.

On the downside I must say the map is ratehr eventless, or infact eventless period, apart form the flood quality. No requests, no invasions, no trade even. Since everything can be acquired locally, and gold mining can keep the financial balance until taxing can kick in, the scebario can do well without, this player at least missed those elements. Took me 20 years to complete the scenario.

For me as an experienced player the map is way to easy, and hence a bit dull, I'm sure casual players, or novice players will greatly enjoy it.

Playability: 4
The map plays very easily, I really missed the exports, now my storage yards are filling up with goods that nobody needs. A shorter scenario, with at least some trade would have been more interesting.

Balance: 2
The map is only about citybuilding, and does not really explore other aspects of the game. Requirements are very modest, taking into account the local availability of all commodities.

Creativity: 2
I understand the map was mainly made to play with the editor and produce a working scenario. That worked very well, not much additional creativity went into it.

Map Design: 3
A rather standard map, most elements are put down with the big brush, making it not very attractive. Better use the smallest brush to add some detail and make the landscape more "realistic".

Story/Instructions: 1
There are none.

Additional Comments:
Well designed scenario, a good promise for the future. Looking forward to new scenario's, if I can be of assistance in testing and/or advising, do call on me.

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HGDL v0.8.0

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Rating
2.4
Breakdown
Playability4.0
Balance2.0
Creativity2.0
Map Design3.0
Story/Instructions1.0
Statistics
Downloads:1,725
Favorites: [Who?]0
Size:71.76 KB
Added:04/21/09