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Author |
File Description |
Merytnit |
Posted on 04/21/09 @ 08:32 PM
File Details |
Difficulty: |
Normal |
Population goal: |
4000 |
Culture goal: |
30 |
Prosperity goal: |
40 |
Monument goal: |
25 |
Kingdom goal: |
60 |
Minimap:
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This is my first attempt at a custom mission. The setting is in the beginning of the 5th Dynasty. Sahure, the second ruler of the dynasty wants to build a new "family plot" at Abusir.
The scenario calls for three small pyramids and it should be fairly easy to complete.
I would appreciate any feedback on it. Either, good or bad.
thanks. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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joshofet |
Posted on 10/17/09 @ 05:12 PM
For a first attempt at a custom scenario, this is indeed a success! A nice map that plays very easily, with all that you need to make a great city. It is typically a sandbox map, there are hardly any restrictions set by the terrain or otherwise. I had some trouble initially with bad floods, playing at hard, but later flood quality picked up. I didn't use any blessings.
On the downside I must say the map is ratehr eventless, or infact eventless period, apart form the flood quality. No requests, no invasions, no trade even. Since everything can be acquired locally, and gold mining can keep the financial balance until taxing can kick in, the scebario can do well without, this player at least missed those elements. Took me 20 years to complete the scenario.
For me as an experienced player the map is way to easy, and hence a bit dull, I'm sure casual players, or novice players will greatly enjoy it.
Playability: 4
The map plays very easily, I really missed the exports, now my storage yards are filling up with goods that nobody needs. A shorter scenario, with at least some trade would have been more interesting.
Balance: 2
The map is only about citybuilding, and does not really explore other aspects of the game. Requirements are very modest, taking into account the local availability of all commodities.
Creativity: 2
I understand the map was mainly made to play with the editor and produce a working scenario. That worked very well, not much additional creativity went into it.
Map Design: 3
A rather standard map, most elements are put down with the big brush, making it not very attractive. Better use the smallest brush to add some detail and make the landscape more "realistic".
Story/Instructions: 1
There are none.
Additional Comments:
Well designed scenario, a good promise for the future. Looking forward to new scenario's, if I can be of assistance in testing and/or advising, do call on me.
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erikkeatinguo |
Posted on 07/16/21 @ 03:04 PM
Playability: 5
All win conditions are achievable, essentially a sandbox without trade or wars
Balance: 2
With access to gold mines and a very generous starting amount, funding is never an issue. The mission is much too easy and plays without a single event or war which lowers the balance score here. Perhaps if the author created more difficulty within the map terrain or outline it would increase the difficulty
Creativity: 2
Map Design: 2
Very forgettable map which is blocky in nature, with all resources placed in one area. Much to be desired here but at least serves its purpose
Story/Instructions: 2
Mission win conditions listed but storyline omitted.
Additional Comments:
I played this mission on normal difficulty and it took me roughly 30 mins to complete. A basic but complete mission which is fun to try out but doesn't offer much replayability.
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HGDL v0.8.2 |
Rating |
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2.4 | Breakdown |
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Playability | 4.5 | Balance | 2.0 | Creativity | 2.0 | Map Design | 2.5 | Story/Instructions | 1.0 |
Statistics |
Downloads: | 1,940 |
Favorites: [] | 0 |
Size: | 71.76 KB |
Added: | 04/21/09 |
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