It has been a long and prosperous time, and I have expanded our lands greatly to the North. Only the Northern parts of the delta are still under the influence of the Sea People and that is why I am sending you, my most trusted vizier, to establish one of the most magnificient cities of the North. It shall be called Djedu!
It is a very hard task, for a rebel faction centerd around Waset has just separated from our Kingdom and considerable resources are wasted on keeping the peace. For that reason you have to start your city with relatively limited funds. I will make every effort to supply you with some more. Speaking about factions, you are not to maintain any kind of relationship with Waset and its two allied cities, for punishment will be severe! Also, I am expecting that the Waset chrisis will force me to request some goods from you.
We are also trying to attract the city of Sauty. They are currently independent, and my informants are telling me that Waset is going out of their way to get them, for they supply the best copper in the kingdom for weapons! You must do anything possible to help me with that task.
We must not forget the afterlife, either. Build a sphinx to honor my name, and two pyramids, for you and your generals (which will be much needed if you are to make it).
Oh, and one last thing, I asked my priests about you future and that mission. I'm affraid fate might catch up with forty summers from now. I suggest that you finish your pyramid by then!
This is my first scenario, but I played the first 20 years to make sure it's doable, and it is. It is for players that like a lot of invasions and requests. There are critical requests which must be fulfilled and I have added second chance requests on most of them. The requirements are:
Monuments - Sphinx and 2 bent pyramids
8 Palatial estates
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Culture, which is actually 80 not 90, is not achievable due to no access to zoos. Also, 10 weapons are required for burial provisions but can only be attained earlier in the mission. Trade routes that sell copper are closed later on in the mission so be sure to fulfill this requirement early.
Initial funds are high with a gift given shortly after starting. This allows you to establish trade, housing, and military all at once. Be sure to pay attention to which city is offering you gifts. If you are to accept from a rival city, the pharaoh will send his armies. Funding does not prove an issue due to exporting of wood and taxes later on developed housing. Wars are difficult but fair with both land and sea invasions, rare to see. Overall, a very balanced mission but could earn a 5 by making funding more difficult to balance.
Continuous and varied events bring appropriate levels of challenge. Pieces of the story match what occurs in the mission which is refreshing to see.
Map Design: 4
Great map design, but the blockiness of some of the environment prevents this map from earning a 5.
Excellent story provides purpose and even aligns with events in the mission. Instructions give you enough information without being too specific to give away detail.
I played on normal difficulty and had a blast