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Author |
File Description |
Tahrqua |
Posted on 12/09/99 @ 12:00 AM
File Details |
Era/Kingdom: |
Old Kingdom |
Score: |
12304 |
Difficulty: |
Normal |
Exports of wood were clearly going to provide an early and
substantial stream of revenue. So, it seemed the mission's
two challenges would be military conflict and acquiring
sufficient food. Accordingly, I started out by importing
fish (the most abundant food available), setting up timber
exports, and founding an initial company of archers. Since
my plan was to build the main portion of the city around
the temple complex of Seth (a priority, given its effect
on improving soldiers' experience levels), I needed a
location where water access could be had on both of the
long sides of the rectangular road that was to surround the
temple. In preparation for this, the granaries and the
first satellite villages were founded in the southwest
corner of the map.
Pharaoh soon demanded 200 "pouches" of ebony, which was
no trouble. Soon Kerma came under siege, however, shutting
down the trade route I'd just opened. And then another
demand for more ebony. There was no way to dispatch these
the second time around, as I hadn't stockpiled any of
this expensive commodity so early on, given I was trying
to expand. It might have been possible to send troops to
lift the siege of Kerma soon enough to reopen the trade
route and at least meet Pharaoh's demand after the first
time limit lapsed, but Selima Oasis was now under threat of
a Libyan invasion, and I held my soldiers back until that
had been dealt with.
Actually, I had only just managed to scrape together an
infantry company when the Libyans arrived, to front for my
two archer companies. The weaponsmiths were working too
slowly, so it was necessary to import some weapons in
addition to the copper. Expensive, and not really all that
necessary, as the first Libyan attack was pretty weak.
After dispatching troops abroad and breaking the siege of
Kerma, I did stockpile ebony, but Pharaoh never asked
again. One strike and you're out with that guy, apparently.
The siege of Behdet was a little troublesome, since it
cut off half my yearly supply of imported fish. I'd
already started bringing in chickpeas on the side, though,
so I switched some of the population over to those. Ra
helped out by increasing the amount of fish the other
city was willing to sell, and my hunters were bringing in
game meat as well.
Until this mission, I didn't realize just how much food a
hunting lodge can provide! Must have decided subconsciously
from the first tutorial mission (Nubt) that they'd quickly
demolish the herds, since in that mission one herd actually
went extinct. I understand now that you'll only lose a herd
if you build over its spawning ground.
None of the battles caused any difficulties. In fact, the
real challenge proved to be finding employment for 3000
people, given that Selima Oasis didn't provide much
opportunity for industry. The key turned out to be evolving
my first Common Manors, thereby turning workers into
scribes. It was easier than expected; roadblocks, market
trader buying directives and two buyers per upscale market
make things a snap compared to Caesar III.
The final section of the city featured four granaries,
ostensibly established to increase the city's food
reserves in the event of more trade interruptions. After
all, Selima Oasis was dependent on imported food to a large
extent. The true purpose was to mop up unemployed workers,
of course.
The save file was made just after victory had been
achieved. It's set to run another two years. My family's
name is Tahrqa.
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Downloads: | 401 |
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Size: | 117.10 KB |
Added: | 12/09/99 |
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