Industrial Structures

These are all the structures you'll find under the "Industry" button, shown on the right here. These are all-important when if comes to evolving housing and getting the cash rolling in. 2 sub-menus here - Raw Materials and Construction Guilds.
Name | Cost | Employees Needed | Effect on Desirability | Fire risk | Collapse risk | Notes |
---|---|---|---|---|---|---|
Brewery | 75 | 12 |
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Needs barley supply to produce beer. | |
Brickworks | 60 | 12 |
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Needs straw and clay to make bricks. | |
Jeweler | 90 | 12 |
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Needs gems. | |
Papyrus Maker | 100 | 12 |
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Needs reeds. | |
Potter | 60 | 12 |
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Needs clay. | |
Shipwright | 350 | 20 |
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Needs wood to build and repair ships (with exception of fishing boats). |
Weaver | 80 | 12 |
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Needs flax to produce linen. | |
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Raw Materials
1 of the submenus you'll find here. You'll need to produce plenty of raw materials to keep your factories running smoothly.
Pic | Cost | Employees Needed | Effect on Desirability | Fire risk | Collapse risk | Notes |
---|---|---|---|---|---|---|
Clay Pit | 40 | 8 |
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Must be next to water or floodplain. | |
Mine, Copper | 150 | 10 |
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Must be placed next to ore-bearing rock. | |
Mine, Gemstone | 400 | 8 |
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Must be built next to rocks. | |
Mine, Gold | 250 | 12 |
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Must be built next to ore-bearing rock. | |
Quarry, Granite | 100 | 12 |
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Must be built next to rocks. | |
Quarry, Limestone | 75 | 12 |
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Must be built next to rocks. | |
Quarry. Plain Stone | 75 | 12 |
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Must be built next to rocks. | |
Quarry, Sandstone | 80 | 12 |
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Must be built next to rocks. | |
Reed Gatherer | 50 | 8 |
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Build near marshland for best results. | |
Wood Cutter | 80 | 12 |
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Build near forest for best results. | |
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Construction Guilds
Another sub-menu. You need the buildings here in order to produce those wonderful monuments.
Pic | Cost | Employees Needed | Effect on Desirability | Fire risk | Collapse risk | Notes |
---|---|---|---|---|---|---|
Bricklayers' Guild | 100 | 10 |
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Carpenters' Guild | 50 | 8 |
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Stonemasons' Guild | 150 | 12 |
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